Head Of UI/UX | VR/XR UI LEAD | Consultant UI/UX | Presentation Executive

Head Of UI/UX | VR/XR UI LEAD | Consultant UI/UX | Presentation Executive

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I don't Include, I create & I Code my Design

Une conception - Planification, Création d'objets

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Many turn to me either to elevate the standards of their projects or to recover existing UI/UX initiatives that have fallen short. Through my design thinking and structured front-end code writing, I have successfully revitalised numerous projects. I specialise in large-scale design and web applications, ensuring ease of handling at every stage. I also deliver compelling Client presentations to help secure project wins!

I manage UI/UX teams for project assignments, overseeing design and front-end code. Also, testing for Angular, React (component level), and PHP. I ensure that UI's render correctly across browsers, desktops, and mobile devices through code-level checks before QA testing begins—making the process smoother for QA, as the Head of UI/UX (that’s me 😉) has already conducted preliminary testing.

Additionally, I design UIs for XR/VR, web, mobile & assist with coding when the team is overloaded. I do conduct UI/UX audits (Technical Writing) based on front-end code and UI flaws.

Yes, As Mentioned, things I am into

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Which makes me feel blissful...

Managing Teams

XR/VR UI Creation

UI/UX - Web/Mobile & UI/UX Audits

Front-End Code Writing (Angular / React / PHP )

Checking Design-to-Code

Client Presentations

Use your Mouse to Rotate the 3D Model's Below

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Découvrez comment il a été créé en 3D

VR/XR (UI/UX) for "Headsets": Meta Quest, Microsoft HoloLens, Vision Pro & Vuzix etc.


I've been at the forefront of leveraging 3D VR to drive innovation and create impactful solutions in the medical, teaching, and aviation sectors. My work focuses on developing immersive experiences that enhance learning, training, and operational efficiency.


After the execution of the XR/VR, it needs the backend Admin or the web app. I develop the initial framework for the Web Application using Angular Material OR React.js with MUI, & handed it off to the UI/UX team via Git. I conducted testing in CODE to ensure UI consistency. QA knows not about the UI/UX Principles, hence, it's the Head of UI/UX who needs to check, If the " Code is inline with the given UI! " This then is right Deliverance! So be it.

Use your Mouse Wheel to zoom and model freely ( Need it with texture call me! )

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Mr. Müller, Mr. Robert, Mr. Mark ( From Europe 3D/VR Community my mates ) Thank you so much for teaching all that elevates my career thinking.

Due to confidentiality, the 3D model I created was used for many International XR/VR projects, so a world of it cannot be shared. Instead, the Vision Pro headset of which the 3D model is showcased for visualization.



As Head of UI/UX, I prioritize a supportive, low-stress atmosphere to my team. My deep understanding of design, code, and VR/XR enables me to effectively guide my team, and my presentations to companies consistently achieve key business goals. Cheers!

To give the Geometry feeling


I added the X,Y,Z lines. Cnnaître et gérer est serein

                    
                        const loader = new THREE.FBXLoader();
                        loader.load('Original_apple_vision_pro.fbx', (object) => {
                            object.rotation.y = Math.PI / 19;
                            object.rotation.x = Math.PI / 9;
                            object.rotation.z = Math.PI / 19;
                            scene.add(object);
    
                            const box = new THREE.Box3().setFromObject(object);
                            const center = box.getCenter(new THREE.Vector3());
                            const size = box.getSize(new THREE.Vector3());
    
                            const maxDimension = Math.max(size.x, size.y, size.z);
                            const cameraDistance = maxDimension * 7.0; // Reduced camera distance
                            camera.position.copy(center);
                            camera.position.z += cameraDistance;
                            camera.lookAt(center);
    
                            const ambientLight = new THREE.AmbientLight(0x404040);
                            scene.add(ambientLight);
                            const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
                            directionalLight.position.set(9, 1, 1);
                            scene.add(directionalLight);
    
                            // Custom Grid Lines (similar to spline editor)
                            const gridSize = 15;
                            const gridDivisions = 15;
                            const gridGeometry = new THREE.BufferGeometry();
                            const gridMaterial = new THREE.LineBasicMaterial({ color: 0x333333 });
                            const vertices = [];
    
                            for (let i = -gridSize; i <= gridSize; i += gridSize / gridDivisions) {
                                vertices.push(-gridSize, 0, i, gridSize, 0, i);
                                vertices.push(i, 0, -gridSize, i, 0, gridSize);
                            }
    
                            gridGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
                            const gridLines = new THREE.LineSegments(gridGeometry, gridMaterial);
                            gridLines.rotation.x = Math.PI / 30;
                            scene.add(gridLines);
    
                            object.position.y = 0.5;
    
                            const axesHelper = new THREE.AxesHelper(5); 
                            object.add(axesHelper);
                    
                

My Design to Code Video - all Hand Crafted!


"From Europe to the U.S projects, I as Head of UI/UX humbly have led the design & front-end development of Medical and Telecommunication platforms — all hand-coded with precision using frameworks like Angular + Electron, React, and even pure React.js admin systems. I’ve also brought immersive XR/VR projects to life across Europe.

As Head of UI/UX, I give Presentations to Clients (Speak British English), & I manage international teams with clarity. I don’t just direct & talk — I support, step in when needed, and make sure every project runs smoothly without stressing the team. Leadership, balance, & quality — that’s what I bring to every project."


A thought: Modern day designers and coders rely heavily on downloaded resources. In contrast, developers of the past diligently wrote code from scratch, and designers laboured to elevate their standards. I maintain that those earlier practitioners still possess a unique power and innovative spirit. Modern professionals, however, are becoming somewhat dulled, mistakenly believing including knowledge makes application easy. If you check their Background, It's some still Images they use! Lacking their own Creativity!

What thinkest thou thy future shall be, if thou castest out thy creativity and merely generate and include? This a Kid could do too!

Nay—ponder, create, and let thyself be unique!

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